Category: Dragonknight

Crown Crates – Stamina nerf – One Tamriel PTS ESO

Crown Crates – Stamina nerf – One Tamriel PTS ESO

The crowncrates will be a goldsink for some people. Good for ZOS, bad for players.

wow so the scrubs who cant run maelstrom bitch and moan enough to get guaranteed drops in maelstrom, then super scrubs that cant even run it bitch and moan about not being allowed in trial groups cus they suck ass and their dps sucks so they nerf maelstrom daggar axe? wtf is that all about?? so the only thing they could look forward to getting when they are good enough to get these weapons is gonna be so nerfed its not gonna be worth using… fucking scrubs man. this is wrong. maybe increase stam costs? or something like that, but just straight take damage away from a super hard to get grind item that an individual is responsible for getting is just stupid. is zos gonna keep nerfing everything till the best in slot gear is bubble wrap and a wet pool noodle.

IDK why people scream Nerf on everything its getting ridiculous on every game and the developers actually do it why not worry about stuff not doing enough damage and bring stuff up to par or adjust a few things that are overly OP but the Truth people need to get their game up instead of crying Nerf on everything not everybody is gonna be a great Dps maybe try heal or tank or accept the fact your not very good but complain for Zos to baby you and continue to ruin games.

They’re really fun to play. I have 2 maxed characters of every class, both stam and mag. Mag dks have insane aoe damage. For pve I run 5 pc julianos, skoria, and willpower. I haven’t seen anyone clear trash mobs faster. They can be somewhat hard to sustain so they’re really potion dependent especially if you’re playing in a trial for time. single target dps is where they struggle in my experience. Forming an efficient rotation can be difficult compared to other classes. They’re without a doubt a dot build which is uncommon for competitive mag dps builds. For pvp, you’re going to usually be focusing more on dk skills to self heal and your dots to slowly burn down the enemy so usually its a battle of surviving an opponents burst and then taking control e.g. surviving a nb’s ambush and draining a mag sorc’s stam through talons so he cant shield stack. just my experience.

It was going to have to be one or the other Magi buff or a Maelstrom nerf, the weapons were OP. As you said they will still be best in slot. The crown crates… I mean what the hell can you say? I hope ZOS makes a ton of money on them so they can develop more content. I wont be buying them though.

I would have preferred more spell damage for magi classes. How many casters do you know running around with 3K spell damage? Weapon damage? its normally 3K on the low end. The issue beyond maelstrom is the fact one of the weapons gives you major brutality, you cant get major sorcery from a weapon buff. So you get a maelstrom two hand with rally procing its major DPS that has no equivelent magi side.

Elder Scrolls Online Skills: Offense vs Defense in Tamriel

Elder Scrolls Online Skills: Offense vs Defense in Tamriel

Hello Everyone, today I want to open up discussion on a dynamic look at both Offense and Defense gameplay in ESO. I know is a long article, but my sensei told me that in order to master the way of the Ninja I must master the path of knowledge.

1. Critical Vs Impenetrable: I think this is balanced in my opinion, im not sure the exact number of Inpen necessary to offset all of the bonus critical damage, but i think you are able to.
Shields are a Crit Negater since you cant crit against shields, I believe that you cant crit against someone blocking either(please correct me if im wrong)

2. Healing in proportion to damage received: The amount of Damage that you receive that can be healed is astronomical, it goes up and down depending on your build but below are a few examples.
A. Healing based on missing health (Vampire and DK come to mind) Moderate Healing, nothing OP.
B. Vigor and Rally Combo (Any Stam Class, Full Medium Armor) High Burst Healing, in some cases able to offset(by Healing) more damage than Full Heavy Armor Mitigation(Unblocked).
C. Nightblade Siphoning (Magic Build, 5L) High AoE Healing, Moderate Burst Self Healing.
D. Templar Healer (Magic Build, 5 L) High HOT Healing, Moderate Burt Healing to Self and Others, Extreme Healing Burst Ultimate. Able to offset almost all damage and its also sustained

My concern: That there is no clear sacrifice in terms of sacrificing Self Healing for high damage, crit, and power. What I’m trying to say is that you have extreme damage mitigation in terms of self healing but you also have high sustained burst damage, critical, armor penetration, and regen.

3. Damage vs Damage Resistance: This is my favorite one. In ESO you can stack Damage and Armor Penetration as high as you can get it. Damage resistance is capped at around 33k armor making damage outmatch damage resistance. I will get into more detail below.
A. Your Armor amount only affects unblocked damage resistance, put simply is Damage that you do not Block or Shield against.
B. Armor Penetration Lowers the targets Armor by that same amount; for example you have 10k total armor penetration, i have 33k armor, with the penetration taken into effect, when i receive damage and I do not block the damage, the damage I receive will be calculated as if I had 22k armor.
C. The amount of Damage Negated by Armor is percentage based as a percentage of the Total initial damage.
D. Blocked Damage Resistance its pretty high, some players getting to even higher than 90% damage reduction while blocking. I think the game is ok when it comes to Blocked Damage Resistance.CP, Heavy Armor, Class, and 1HS Abilities provide buffs to Blocking, Amount of Damage Blocked, and Block Cost Reduction.
E. Armor Cap at 33k reduces unblocked damage by 50%, if they ever raise the cap, the damage reduction percentage would increase. After reading about other mmos, 70% unblocked damage resistance at armor Cap makes sense.
F. Since with the number of buffs and super high damage builds, the amount of damage before the 50% reduction is still really high and that is why a lot of Heavy Armor users do not feel “Tanky” in heavy armor(Raw with no Heals).
G. Why is Armor the only thing that is Capped in the game even after they removed CAPS in Update 6? The only other thing is critical since you can still get it over 100% but it’s only effective up to 100%.

My Thoughts: This is big imbalance in the game right now, there shouldn’t be an armor cap.

4.Shield Mechanics vs Damage: A lot of players are unaware of certain mechanics that apply to shields.
A. Damage Shields cannot be Crit upon, making them Critical Nullifiers
B. Shields Cannot “Crit”
C. Shields Lasts for 8 seconds for most of them
D. Re casting the same Shield refreshes that same shield and it doesn’t “ADD” an additional Shield amount
E. If you cast a different Shield Spell you can Stack Shields, meaning that you can wait a few seconds before casting another shield spell and reduce the vulnerability of the 8 second duration.
F. When you take damage and have multiple damage shields at a time, the shield that takes the damage is the last shield you casted not the first one. For example: You cast Hardened ward, 3 seconds later you cast Harness Magika; when you take damage Harness Magica will intercept the hit. User this to your advantage.
G. Armor Resistance Does not apply to Shields, Shields take raw damage; however De buffs on the enemy are taken into account, like minor maim.
H. Any damage reduction buffs you cast on yourself are useless if you have a damage shield on because your shields would be unaffected by them
I. You can still have a damage shields while in Mist Form as a Vampire, making Shields take 75% reduced damage instead of your health. Because when the mist form is cast that goes on top of all your shields.
J. If you Block with a Damage shield on, the shield would still take raw damage.